It's intended to be used for countersniping, but that might not go so well without camouflage. I'll change that! I'm not quite sure about the unit itself though. ![]() It's a copy of the Soviet Sniper's flare, so it doesn't. Good idea - I'll include that in the next update!ģ. I replaced it with a custom ability and will give that some testing.Ģ. I had a quick look and USF Forward Observers is indeed implemented somewhat strangely. Jump back to quoted post, 13:12 PM Mr.Smith PS:ġ. Rather than leave the KV-1 as an ability-less block of HP, we might be able to at least impart it with some swag points. ![]() Is there anything special that the KV-1 can do animations-wise? Unless Marksman flares also reveal camouflage, he will get picked off by the sniper quite easilyĤ. Elite Troops could use the King Tiger instead of Tiger I, if you want to keep it unique, without it being cheesy (I've seen the KT idea used in many mods already)ģ. Forward observers: It might be best to copy-paste the Tommy version of increased sight (vet1, under their cover bonus), than to rely on USF forward observers. Zis truck (though, it would be nice with Sturmpioneer-like medkit crates)ġ. E.g., what is supposed to be the preferred playstyle of UKF Tactical Support (except free recon and artillery cover spam). The main issue with most of the doctrines in the live game is that, even when the doctrine comes with unique units abilities, they lack a coherent identity. Can be upgraded with a Spotting Scope and gets a long-range artillery barrage at Vet 1.Īll of the doctrines look good now. On the other side, it can't fire while moving, has a one-second aim time and only works with scatter, so no homing shots. It has 60 range and a large AoE radius, making it very good against infantry blobs. This is basically a leFH 18 howitzer strapped to a StuG III. These are also available on the new vehicles in this commander. Vehicles can be retreated from the battlefield to get some resources back. The lockdown is improved with each rank of veterancy the unit itself does not get better.Ĭopied from USF. It can throw smoke grenades as well as capture and lock down territory. This is a 222 with an MG42 instead of the 20mm gun DPS is similar to the USF M20. ![]() (Also available in Mechanized Assault Doctrine!)Ĭosts 250MP/20Fu. Cost, health, armor, movement and veterancy copied from the Soviet M3A1. Now has an MG42 with the stats from the larger Sd.Kfz. You can also view and download the source files on GitHub:įeel free to copy my changes for your own mods, as long as you give me credit.Ĭomes without a squad of Grenadiers. I appreciate constructive criticism, but please actually test a commander before complaining about it. Instead, the mod is intended to be a collection of ideas made playable in order to evaluate their potential. I would like to stress that this mod is, in its current state, not balanced at all, and I don't think I'm a skilled enough player to have a valid opinion on game balance. It started as a rework of the very terrible Soviet Defensive Tactics back in February, and I have since added many other Commanders that I felt were severely underperforming. Since the "Lack of viable commanders for Soviet & Wehrmacht" came up pretty high in Relic's balance poll, I decided to do some shameless advertising for a mod of mine.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |